The Scrapper Guild

Years ago, before the Specter Initiative rose, Kah'Rul had dominion over most of the Earth. In the furthest reaches however, beyond the influence of the Kah'Rul territories, the Scrappers lived in nomadic tribes. In the older days, before the rise of the Specter Initiative, the Scrappers did not have the room or resources to become overly coordinated, but they did find some space to organize underground. Sections of subterranean leftover structures provided shelter while they mastered navigating the "Fog of war" in order to survive between the remnant factions still combating the Kah'Rul. As time went on, their resources and knowledge in leftover technology advanced. When the Shipnets fell, the tribes began to reform into a core faction, developing into a guild of their own known as the Scrappers. Because the Scrappers were slow to trust for a long period of time, they became a relatively combatant presence, often engaging in combat to protect their finds. It wasn't until near the fall of the Kah'Rul Citadel that the Scrappers began cooperating with other factions, finding ways to negotiate trade and benefit rather than continue surviving on scrap, which would inevitably become unsustainable.

Junkers who have adapted well to taking old tech and repurposing it to adapt to the world as is. They have mastered repurposing and have a strong sense of comradery. Typically issued jumpsuits in their uniform grey off-white, Scrappers are deployed in teams to secure, dismantle, and collect anything that functions or works in an electronic sense, returning it to their "shops". Scrapper shops are refineries and engineering bays which allow their internal work force to assemble equipment to be used on further excursions, or to better their infrastructure. Innovation is the name of the game.

When encountering Scrappers in the field, one can often expect to be met with protective retaliation. Scrappers are easily spooked, often resulting in firefights with other factions if the initial contact is not handled with extreme care.

The Scrappers carry rudimentary scanning equipment, gas masks to help with hazardous environments, and light pulse rifles. These rifles are plasma-energy based weapons which will cause deadly harm if enough damage is taken. Due to the low power supply a pulse rifle can carry however, the projectiles being pure energy dissipate quickly.

While Scrappers do not inherently study or chase down anomalies like other factions, they have become rather adept at detecting and avoiding most anomalies well enough to have minimal casualties to field work.